3D sculpting - the thing that got me into game development in the first place. Throughout the years, I have transitioned from working on 3D sculpting and modeling, to 2D art, back to 3D and into technical art. I have a large focus on 3D modeling and texturing, with my favorite programs being Maya, Zbrush, and Adobe Photoshop, Substance Painter, and Designer. While I have experience working in many other programs, these are definitely my top choices.
I have done a lot of work for many different projects varying in style and mediums. While I do a lot of long-winded, large pieces for games, I have also done a lot of work just pumping out small assets quickly. I love being able to focus on a project for a long time and be able to show off just how great I am able to make it, I also love being able to just finish a ton of assets quickly and be able to mark them off the checklist.
My portfolio on ArtStation shows off my bigger projects that I have done, both for personal work and for games, but I wanted to have a space to talk more in depth about my process and showcase just how much I have done over the years, big and small.