Welcome!

I am a 3D Technical Artist and Producer with a love for video games and medical VR. I graduated with a BS in Games from the University of Utah and have explored many other interests, both inside and out of my work. I am pleased to share my story and who I am!

How I got into game dev

Back in high school, I remember taking a tour of the technical school offered in my county. There, I discovered 3D sculpting for the first time, where a student sat me down and started me out on a Wacom tablet using ZBrush. From then on, I fell in love, and spent almost half an hour in this guy's chair just sculpting a helmet with no direction whatsoever (while my mom was actually asking the important questions about the program). I came back and toured again the next year, found that I still wanted to learn how to make digital 3D art, and immediately applied to the program. 














Partway through senior year, I decided to try my hand at Virtual Reality. We had access to some amazing, early-release technology, so I was eager to try it out while I could. After messing around in it for a while, I eventually discovered the painting features in TiltBrush. By this time, I had heard a bit about using VR to help veterans with PTSD, and it caught my interest. I started focusing my studies on different ways that VR could be used to help a variety of practices in the medical field. Using my art experience and new found knowledge of medical VR, I decided to start paint a new environment of my own in TiltBrush.

I remember when I found out I got accepted;  I had a note delivered to me in class and, Funny enough, one of my good friends sitting behind me got the same note handed to him. Apparently, we had both applied to the morning program and gotten accepted! So, starting junior year, we began our work in the game and app development program at Warren Tech. From there, I started teaching myself the basics to 3D modeling, sculpting, writing, and even tried my hand at 2D art. It was a rough start, but I soon found my groove.

I spent weeks working creating an environment within the program and learning the different tools. Eventually, seeing how far my work had come, my instructor decided to enter my work into a local art competition. I was extremely nervous, but when I found out that I had won first place in the New Media category and got to see just how much everyone loved going into the space I created, I knew I wanted to stick with what I was doing. I loved being able to use my creativity to help people and wanted to continue expanding my own possibilities.

So, I decided to attend the University of Utah and enter their Entertainment Arts and Engineering program. From there, I took off as a student. I felt more focused and inspired than ever before, continuing my personal studies of medical adaptions while gaining an understanding of just how important and complex video games themselves were. As I kept going and take more classes on various topics, I narrowed down my focus to an interest in technical 3D art. By my senior year, I was an experienced artist who found a love for 3D modeling, texturing, and weirdly enough, UV mapping. As I continue my work I always look back on how I started out and just how passionate I was first going in. There is so much I want to do with my skills and have yet to accomplish, but I know with time that I will get there!